| Dieter Schmalstieg is Alexander von Humboldt Professor of Visual Computing at the University of Stuttgart, Germany. He is also an adjunct professor at the Institute of Visual Computing at Graz University of Technology, Austria. His current research interests are augmented reality, virtual reality, computer graphics, visualization and human-computer interaction. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) from Vienna University of Technology. He is author and co-author of over 400 peer-reviewed scientific publications with over 30,000 citations and over twenty best paper awards and nominations. His current and past organizational roles include associate editor in chief of IEEE Transactions on Visualization and Computer Graphics, associate editor of Frontiers in Robotics and AI, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments, and key researcher of the K-Plus Competence Centers VRVis (Vienna) and Know-Center (Graz). In 2002, he received the START career award presented by the Austrian Science Fund. In 2008, he founded the Christian Doppler Laboratory for Handheld Augmented Reality. In 2012, he received the IEEE Virtual Reality technical achievement award, and, in 2020, the IEEE ISMAR Career Impact Award. He was elected as Fellow of IEEE, as a member of the Young Curia of the Austrian Academy of Sciences, the Academia Europaea, and the IEEE VGTC Virtual Reality Academy. |  |
Team
VISUS, University of Stuttgart ——– Institute of Visual Computing, Graz
Current research areas
Real-time graphics
Level of detail, potentially visible sets, streaming rendering, frame extrapolation  Disocclusion Buffer |  NeuralPVS |  Laced Wires |
 Trim Regions |  Temporally Adaptive Shading Atlas |  Shading Atlas Streaming |
Situated visualizations
AR instructions, context-aware visualization, visualization toolkits  CECILIA |  AR assembly guidance with error management |  guitARhero |
 AR Visualization Patterns |  RagRug |
Photorealistic augmented reality
Camera simulation, differential rendering  Neural Bokeh |  Learning lightprobes |  Instant relighting |
Image-based modeling and rendering
Diminished reality, mediated reality, telepresence, scene capturing, light fields, radiance fields  Sorted Opacity Fields |  AAA Gaussians |  VR Photo Inpainting |
 Good Keyframes to Inpaint |  Instant |  MR Light Fields |
3D reconstruction and authoring
Semantic and parameterized reconstruction, interactive capturing guidance, prodedure authoring  Subsurface infrastructure reconstruction |  AuthXR |  IntelliCap |
 Model-free AR instructions |  Authoring of AR surface instructions |  Technical Document Retargeting to AR |
Localization and tracking
Wide-area localization, sensor fusion  Bag of Wor(l)d Anchors |  Compact World Anchors |  HoloLens stereo tracking |
 TrackCap |  VR Upper Body Pose |  2.5D Streetmap Localization |
Immersive displays
Focal cue synthesis, light field displays  Gaze-Contingent Layered Optical See Through |  Off-Axis Layered See-Through |  Video See Through with Focal Cues |