About me

Dieter Schmalstieg is Alexander von Humboldt Professor of Visual Computing at the University of Stuttgart, Germany. He is also an adjunct professor at the Institute of Visual Computing at Graz University of Technology, Austria. His current research interests are augmented reality, virtual reality, computer graphics, visualization and human-computer interaction. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) from Vienna University of Technology. He is author and co-author of over 400 peer-reviewed scientific publications with over 30,000 citations and over twenty best paper awards and nominations. His current and past organizational roles include associate editor in chief of IEEE Transactions on Visualization and Computer Graphics, associate editor of Frontiers in Robotics and AI, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments, and key researcher of the K-Plus Competence Centers VRVis (Vienna) and Know-Center (Graz). In 2002, he received the START career award presented by the Austrian Science Fund. In 2008, he founded the Christian Doppler Laboratory for Handheld Augmented Reality. In 2012, he received the IEEE Virtual Reality technical achievement award, and, in 2020, the IEEE ISMAR Career Impact Award. He was elected as Fellow of IEEE, as a member of the Young Curia of the Austrian Academy of Sciences, the Academia Europaea, and the IEEE VGTC Virtual Reality Academy.

Team

VISUS, University of Stuttgart ——– Institute of Visual Computing, Graz

Current research areas

Real-time graphics Level of detail, potentially visible sets, streaming rendering, frame extrapolation
Disocclusion Buffer
NeuralPVS
Laced Wires
Trim Regions
Temporally Adaptive Shading Atlas
Shading Atlas Streaming
Situated visualizations AR instructions, context-aware visualization, visualization toolkits
CECILIA
AR assembly guidance with error management
guitARhero
AR Visualization Patterns
RagRug
Photorealistic augmented reality Camera simulation, differential rendering
Neural Bokeh
Learning lightprobes
Instant relighting
Image-based modeling and rendering Diminished reality, mediated reality, telepresence, scene capturing, light fields, radiance fields
Sorted Opacity Fields
AAA Gaussians
VR Photo Inpainting
Good Keyframes to Inpaint
Instant
MR Light Fields
3D reconstruction and authoring Semantic and parameterized reconstruction, interactive capturing guidance, prodedure authoring
Subsurface infrastructure reconstruction
AuthXR
IntelliCap
Model-free AR instructions
Authoring of AR surface instructions
Technical Document Retargeting to AR
Localization and tracking Wide-area localization, sensor fusion
Bag of Wor(l)d Anchors
Compact World Anchors
HoloLens stereo tracking
TrackCap
VR Upper Body Pose
2.5D Streetmap Localization
Immersive displays Focal cue synthesis, light field displays
Gaze-Contingent Layered Optical See Through
Off-Axis Layered See-Through
Video See Through with Focal Cues